P5(A) - Production Process Chart from emma1fraser
Budget:
Since
‘Get
Trollied’ is an independently made game, the funding will be done through
Kickstarter, this will allow the audience to fund the production of the game,
and can be beneficial as it ensures the game has a audience that will
immediately be involved and interested in the game, generating some hyper
around the release on social media, as well as helping it climb the mobile
games app chart upon its release. Independently designing a game means that it
will have a smaller team working on the production, therefore some of the jobs
that are required may be distributed between a number of team members with some
members having two jobs, etc., for example the jobs of the concept artist and
level designer may be completed by the same person, reducing the costs that are
generated by the salaries for the workers. After researching budgets from past,
successful, indie games, they have ranged between £30,000 and £135,000, the
average budget for an iPhone game has proved to be around the £30,000 mark,
however, Angry Bird
was produced as a result of £135,000, and created a revenue of around £65
million. Therefore the overall budget total for my game will be around
£100,000, this budget will be spread out across the many different tasks (that
were stated within the chart, such as marketing, distribution, development,
etc.) in order to create and complete the game. This will allow enough money in
order to create quality graphics and designs for characters and levels which
will attract a large audience, as well as produce coding which allows for a
smooth running game.
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