Sunday, 18 December 2016

P5(B) - Production Process Chart


P5(A) - Production Process Chart from emma1fraser

Budget:
Since ‘Get Trollied’ is an independently made game, the funding will be done through Kickstarter, this will allow the audience to fund the production of the game, and can be beneficial as it ensures the game has a audience that will immediately be involved and interested in the game, generating some hyper around the release on social media, as well as helping it climb the mobile games app chart upon its release. Independently designing a game means that it will have a smaller team working on the production, therefore some of the jobs that are required may be distributed between a number of team members with some members having two jobs, etc., for example the jobs of the concept artist and level designer may be completed by the same person, reducing the costs that are generated by the salaries for the workers. After researching budgets from past, successful, indie games, they have ranged between £30,000 and £135,000, the average budget for an iPhone game has proved to be around the £30,000 mark, however, Angry Bird was produced as a result of £135,000, and created a revenue of around £65 million. Therefore the overall budget total for my game will be around £100,000, this budget will be spread out across the many different tasks (that were stated within the chart, such as marketing, distribution, development, etc.) in order to create and complete the game. This will allow enough money in order to create quality graphics and designs for characters and levels which will attract a large audience, as well as produce coding which allows for a smooth running game.

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