Thursday, 20 October 2016

P3 - Reviews

Outlast Reviews:

a)      Genre
Within the Telegraphs review of Outlast, they identify the genre as a horror, thriller game by analysing the games atmosphere, “It’s the noise that really gets you in Outlast’s Mount Massive Asylum. The creak of each floorboard, the moaning of each bough in this decrepit madhouse, the steady whumph of a ceiling fan dripping blood, the dull tone of a phone left off the hook, faraway screams that curdle the veins and your own panicked, desperate struggle for breath.”

Within a review from Gamespot it slightly depicts the genre of which Outlast may fall into, simply by describing the how tense and terrifying the game is. “You're always in danger, and when that danger is nipping at your heels and all you can do is flee, desperately hoping to shake off your pursuer, Outlast is a terrifying roller-coaster ride.” The thought of the game being a thriller is also shown throughout the review as the writer notes how he is apprehensive at times during the game, “every shadowy room fills you with apprehension, since you never know when someone might be waiting to leap out at you.”

In a review from Polygon the genre of Outlast is highlighted straight away within the opening lines, whilst depicting what makes it a horror game, as well as stating that it takes inspiration from previous survival horror games. “Outlast manages to squeeze new kinds of scares out of the very basic, very primal human fear of being chased…It taps into other sources of terror well-trod by its survival horror predecessors”. The review later goes on to describe the way in which Outlast creates the genre of horror, as well as giving their opinion on the pace of the game which ultimately lessens how ‘scary’ the game is, “Outlast weaves together a web of jump scares and scripted eviscerations, which, while fairly well paced, do not always hit the mark.”

The YouTube review by TGN begins by stating that the games genre is horror, “Outlast is the new horror game by red barrels” and goes on to joke that they had a “sleepless night” after playing the game through. It later goes on to describe the game as adopting very traditional aspects of the horror genre, “It’s very traditional horror, you’ve got your jump scares, your chase scares, the limited battery life on your night vision, thunderstorms, curtains blowing in the wind, an asylum…it doesn’t suggest originality and yet red barrels managed to do something that feels fresh” It also goes on to describe how the atmosphere within the game, including the audio, create a horror/thriller like atmosphere, “the audio is strong, breathing echoes in your ears, always harsh and ragged but becoming increasingly panicked as danger approaches…the forced awareness of your own presence is a terrifying way of drawing you into the game and putting you in the shoes of a faceless avatar”.

b)      Target audience
The Telegraphs review suggests that the game is for those who are older as the player says that, “Outlast put me on such edge that every door I peeked into or ladder I climbed, I was bracing myself for shocks that never came.” This would suggest to the reader that the game is not for the light-hearted, or for children to play. “Outlast’s haunted house is so brutally effective at keeping you afraid...”

Gamespot indirectly explains that the game is aimed towards those who are older. It frequently talks about the “Unspeakable horrors” which have evidently taken place within Mount Massive, maybe suggesting that the game is not for children, “Mount Massive's crumbling walls and bloodstained floors successfully create the illusion that you're in a once-functioning facility where unspeakable horrors have occurred”.

Polygon talks about Outlast as being a ‘survival horror’ game, as well as describing how stunned the player was upon discovering the terrifying setting, this would suggest that the game is not necessarily suitable for those of a younger age, “pretty much every wall of the asylum is caked in gore; the setting actually kind of undercuts itself with the almost comical amount of viscera strewn across the grounds.”

Whilst the YouTube review is not outspoken about the target audience of the game, it suggests as those it’s for an older age range, as well as for hard-core gamers as it later talks about the ‘several hours’ of gameplay in which the player goes through in order to complete the game. The horror genre would also suggest that the game is for those who enjoy scares, “The world is so rich and dense with threats that you’ll be constantly trying to second-guess the developers, desperately trying to predict the source of the next scare and so distracted that you rarely see it coming”

c)       Storyline
The Telegraph identifies the storyline within Outlast quite simply, they state who you are and why you’re at the location that features within the game. “You are Miles Upshur, a journalist leads to the asylum by an anonymous tip suggesting shady goings-on at the corporate-owned madhouse.” They also mention how they feel as though the storyline is a problem with the game, “The main issue, however, is the story. Most of Outlast’s sparse narrative is told through discarded hospital documents and Upshur’s own manically scribbled notes”, they then go on to say that the method is effective enough and balances the contrast between the technical medical notes and the character’s sparse diary entries. The review also briefly states what happens throughout the game, as it goes on to say “while a crazed ‘priest’ stops you from escaping while organising his own crazed cult”, which slightly gives away part of the storyline.

A review from Gamespot describes how the player is at a place called ‘Mount Massive’ in order to investigate allegations that have recently arisen. As well as recognising that the game is played in first person and how the environment contributes to the genre of the game. “Drawn by an anonymous tip, you come to Mount Massive to investigate allegations that an unscrupulous corporation is doing horrible things to mental patients in the pursuit of profits. You move through Mount Massive in first person…Mount Massive is supposed to be a place with a long, dark history, and as you make your way through it, you come to believe that it has been home to many horrors over the decades” As well as this, it identifies that the game includes classical elements of horror, with your character being chased throughout the asylum, “You're hunted through much of Mount Massive by a massive man who doesn't hesitate to rip your heart right out of your chest if he gets his hands on you.”

The storyline within the Polygon review is only briefly mentioned, it talks about the environment of the Mount Massive Asylum later one within the review but to begin with states the basics of the plot, “Following a lead, he (Miles Upshur) enters the dilapidated Mount Massive Asylum armed only with a notebook and night vision-equipped video camera.” However, the review does go on to talk about how the main character encounters patients within the asylum who disrupt his investigation, “Just about every patient is self-mutilated, gaunt and partially nude, either locked in a catatonic state or screaming obscenities while grabbing at the player through the bars in their cells.”

The IGN review which was featured on YouTube mentions the storyline of Outlast within the first few minutes of the video, it tells the viewer how the character arrives at Mount Massive Asylum after receiving an anonymous tip about abuse that may be taking place, it then goes on to say who the character is and the equipment they have with them, “after receiving a tip about abuse at the Mount Massive Asylum, Journalist Miles Upshur decided to investigate…alone…at night, armed with nothing but a camcorder…the gates shut leaving you alone”.

d)      Characters
The Telegraph review mentions the main character within the game, Miles Upshur, as well as the tormenting villains throughout the game, “recurring menace named Chris Walker”. The review does not mention any other characters that are within the game by name, but does hint at there being a ‘crazed priest’.

The Gamespot review briefly explains the simplicity of the character, and how they have a simple set of skills, “You're not a cop or a soldier or a genetically enhanced superhero. You are just a reporter”.

Polygon mention the main character of the game, Mile Upshur, and give a brief description of who he is, “Outlast casts you in the shoes of reporter Miles Upshur, a tenacious investigator with very few self-preservation instincts”. The review also talks about some of the other characters within the game which include ‘violent’ patients and monsters within the asylum who torment the main character.

The YouTube review talks about the main character within the game, “Journalist, Miles Upshur”, and goes on to state the equipment which he has with them, as well as briefly mentioning the inmates within the asylum who often chase and torment the lead character.

e)      Gameplay
The Telegraph’s review identifies the key equipment within the game, as well as how vital the equipment is, “This camera is essential to Outlast’s atmosphere and the only piece of equipment you will ever use. Most of your trip through Mount Massive’s bowels will be seen through the camera’s viewfinder…...the video camera also serves as a life-saving tool, with its night vision mode used to negotiate the blacker depths of the asylum”. It also notes what the characters can do throughout the game, which they identify is very little, “There is no combat in Outlast and no way to defend yourself against knife wielding nutcases”. The review also states that Outlast is a first-person game, as well as that there is “a pleasing physicality to Outlast that many first-person games fail to evoke”. The review talks about the way the character can move and look around, to the extent that the player can see his own legs, as well as this, it states that its ‘clever’ within the way it keeps the player curious about who, within the asylum, is a threat. “It’s also very clever in keeping you guessing over which inmates are threats.”. The review also takes note of other features within the game that you interact with, “your progression is occasionally blocked by busywork such as turning valves or finding fuses, clichéd objectives that bog down the pace of the game.” It also mentions that length of the game play, being around five hours long, however later the player gives their opinion that this is longer that the game can sustain.

Within a review from Gamespot, they identify the lack of control the player has within the game, as there are limited skills in which the character has. “You don't possess many skills with which you can fend off the hulking brutes, knife-wielding stalkers, and other homicidal… You can't shoot them, or punch them…You can only run and hide.” The review also depicts how the game allows the players to discover tracks in order to continue within the game themselves, without the game just doing all the work. “Outlast…requires you to go hunting for the track yourself”. As well as this, the review states that the game is played in first person, which allows the player to feel the movements within the game in a more realistic way. Gamespot briefly mentions some of the equipment in which the character has access to, referring to the camcorder whilst describing the atmosphere within the asylum, “you can penetrate that darkness with your trusty camcorder's night vision”. The review recognises objects in which the character interacts with throughout the game in order to continue playing Outlast, “You…venture off of your narrow route a bit to find batteries to power your camcorder's night vision or documents that shed a bit of light on what has taken place at the asylum”. It also hints at what the characters aim may be when being chased by the monster within Mount Massive, “finding a locker to hide in or a bed to slide under”.

Polygon starts describing the gameplay early on, whilst first talking about one of the abilities in which the main character can perform, which they give their opinion on as being ‘impractical’, Outlasts modus operandi is found in a single, completely impractical ability: While running away from a pursuer, you can look over your shoulder to catch a glimpse of the monster that wants to tear you apart.” The review also talks about the way in which the game can either become extremely scary or not, depending on the options in which the player makes, “Where Outlast shines is in its moments of emergent horror; the optional moments that occur entirely at the will of the player. Unlike many survival horror games, Outlast will only scare the bejeezus out of you if you really want it to.” The review talks about the equipment in which the lead role has upon entering the asylum, as well as giving a brief description of what each thing does, “…armed only with a notebook and night vision-equipped video camera. The former provides all of Upshur's colourful internal monologue, as his mental state steadily deteriorates as he witnesses the facility's horrors. The latter lets him see in Mount Massive's pervasive darkness, though it chews through batteries faster than an overclocked Game Gear…The night vision effect is one of the scariest things Outlast has going for it, as it cuts the player's depth of view to just a few feet in front of them. The camera also serves as a documentation tool, expanding Upshur's insight into Mount Massive's operation when he captures footage of certain, especially horrifying set pieces.” The review talks about how the character has no weapon in order to defend themselves throughout the game, “You never wield a weapon throughout the course of Outlast's campaign; the only real power you're afforded is the ability to see in the dark, provided you've found enough batteries in the environment to keep your camera powered.” Polygon explain how the patients/monsters within the asylum interact with the main character and the way in which the player can go about escaping them, “When you do encounter a violent patient, your only option is to flee until you can break line-of-sight — an enterprise aided by closing doors in your wake or vaulting over obstacles — and find an adequate hiding spot. The latter strategy is far from fool proof, as your pursuer will spend some time turning over the room he last saw you in.” Checkpoints is another thing that is mentioned by Polygon, as they explain that it is alright if you die frequently as Outlast contains many checkpoints throughout the game, “Even if you manage to die, Outlast is liberal with its checkpoints.”

The YouTube review by IGN begins talking about the gameplay with the identification that the game is played in first person, this is presented through the physical presence created within the game, “where many first person games will forgo proper character models, Outlast provides you with legs and arms that respond naturally with the environment around you, your hands will rest against all frames as you lean cautiously outwards, legs will stretch ahead as you creep downstairs with your arms taking the weight as you do…” It also explains that the game includes several tasks of ‘sneaking’, as well as the player encountering many jump scares and having to ‘carefully manage light resources’. It also hints at some of the other activities within the game, stating that these are its strongest moments, “It’s at its strongest when its simplest, driving you relentlessly forward by fear and instinct…Enemies often patrol specific points but without a fixed route forcing emergency retreats as inmates swivel and come hunting for you, they actively seek out sources of noise and randomly search hiding places when nearby, and the tension as the locker next to yours is yanked open is heart-stopping.” The review goes on to explain other activities within the game which the player must complete in order to advance within the game, also hinting that often this is where the game may lose pace, “…the final levels begin to drag, it’s not helped by the fact that the many obstacles encountered in the course of the game are contrived fetch quests, ‘the generator is broken turn on two gas pumps to fix it’ ‘the pipe is blocked, turn two valves to release the water’, the strangely artificial tasks which feel out of place in an otherwise unpredictable place and outlast would benefit by having some of the fat stripped from its bones.”

f)        Platforms
The Telegraph Review states simply that the game is available on PlayStation 4 and PC, whilst saying that the game was tested on the PS4 in order to complete the review, however no comparison or notes are made on the accessibility/play-through experience of playing the game on PS4.

The Gamespot review of Outlast is based on the gameplay for PS4 however does not mention throughout the review that this is the platform in which the game was played on, in order to identify any special features, etc., which may have been useful throughout the game.

To the side of the review, Polygon states which platforms Outlast is available on (PS4 and Xbox One), however refrains from informing the reader which console the game was played on in order to from the review.

Within the review by IGN on YouTube, they don’t mention any platform in which Outlast is playable, or what console the game was played on in order to create the review. 

g)      Personal recommendation of reviewer
The overall personal review of the film from the Telegraphs review, states that whilst the game was entertaining enough and will stay with the player forever due to the jump scares, etc., the player is more likely to look out for new games from the upcoming developer. “While the ending will stay with me for all the wrong reasons, my main memories of Outlast will be of a deliriously scary debut by a developer destined to go far”. The reviewer also goes on to explain that they feel as though the silly actions throughout the game ‘spoils’ the atmosphere in which Outlast had ‘carefully cultivated’.

Overall, the Gamespot review concludes that although the game is terrifying to play through the first time, it can get less exciting/scary, the more you have to play again in order to advance within the game, before deciding overall that the game takes the player on a very exciting journey. “When you need to repeat scenarios, Outlast's gameplay takes on a rote feeling of trial and error…In the end, though, Outlast's few weak moments are overshadowed by the effectiveness with which it so often gets inside your head and scares the hell out of you. You sometimes end up feeling like you're just going through the motions the game requires you to go through, but when the ride is as well designed as this, the best thing to do is just get in and hold on tight.

Polygon overall concludes that whilst the game is ‘never frustrating’, which can be a common issue amongst other survival horror games, the game doesn’t ‘establish a fear of failure’, which is one of the main strengths in which a horror should have, whilst overall rating the game 7.5/10. “Outlast’s general lack of difficulty sounds damning, but it’s actually a double-edged sword. All survival horror games struggle with the mechanics of simulating danger with virtual death without being annoying about it. Outlast leans heavily on the latter — it doesn't establish a fear of failure, which kind of neglects one of the biggest strengths that interactive horror has going for it, but it's never frustrating; a boon few other horror games can claim.”

The IGN/YouTube review rounds off their review with a few personal opinions, they state that they can’t be too critical of the game as they were terrified playing the game too, as well as admitting, that despite its faults, Outlast is the best game to come out of the horror genre in while, “Overall, however I can’t be too critical because I was terrified, practically beside myself for the duration and going as far as to invite a friend round for moral support. Outlast is the strongest addition to the genre we’ve seen in quite some time, blending the best elements from horror, past and present, into a surprisingly fresh and unpredictable game. It’s a shame that the final levels fall back on repetition and meaningless busy work but there’s no denying it’s a strong first outing for red barrels.”


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